1 Permanent companions 1.1 XP 1.2 Combat 1.3 Statistics 1.4 Firing permanent companions 2 Temporary companions 2.1 Operation: Anchorage only 2.2 Mothership Zeta only 3 Notes All 8 Fallout 3 companions There are 8 permanent companions available to the player in Fallout 3. For a detailed list of the companions' equipment, see, Carrying capacity will be, e.g., 50 pounds less if given, Dogmeat: Isn't really "fired," he waits by, Fawkes: If fired, Fawkes will travel to the, Sgt. 1 Background 1.1 Life in a Vault 1.2 Escape and Project Purity 1.3 Eradicating the Enclave 1.4 Legacy 2 Notes 3 Appearances 4 Behind the scenes 5 Gallery 6 References The Lone Wanderer was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Take your favorite fandoms with you and never miss a beat. I'm guessing that they didn't put in romance because then they'd have to do it with all the companions (perhaps excepting Rex, Ed-E, maybe Lily? Notify me about new: Guides. Many of the other residents of Big Town seem fed up with her, but there is little they can do about it, with the threat of super mutant and raiderattacks being a more pre… Archived [FO3] Any good companion mods available for Fallout 3? And because they are non-player characters, they can use weapons forever with only one bullet. The 'romance' angle for Bittercup seemed to lead to her periodically giving you loot that she scavenges in the wasteland whenever you go back to visit her. Log In to add custom notes to this or any other game. Companions have significantly more health than other non-player characters. Dogmeat can't carry stimpaks, but you can speak to him in the middle of combat to heal him manually. The player character can have up to two companions in their party, which consists of Dogmeat plus any other companion, barring certain companion exploits. Fallout 3; Romance? Some companions will enter sneak mode when you enter sneak mode, and end it when you do. 3 3. comments. Ties that bind introduces a new companion: your sister. However, his package is "escort" instead of "follow", so he can't be taken places like a normal companion can be. James is scripted as though he were a permanent companion; for example, he uses up ammunition on playable weapons, something only permanent companions do. Companions come with their default weapons and armor and will use these, depending on what role you ask them to play (melee or ranged). a booby-trap), they do not heal (until after the next combat). I don't recall any romantic tones in Fallout 3 except for some minor flirtation with Burke so I could get what I wanted. I'm currently playing a female character but for my next, I'm using a male. Adds The Antagonizer as a fully voiced companion. The walkthrough is however, fully functional and I must state my progress through the game thus farCarl the Wastelander made it to level 20 with very high skill in all weapons, lockpicking, science, medicine and has all stat bobbleheads. Shadowgm 13:09, 5 December 2008 (UTC)Shadowgm, I suppose the creators did not want to take the risk and "offend" people and have to go through the big stink that happens occasionally with romantic/sexual encounters in video games (example Mass Effect). Take your favorite fandoms with you and never miss a beat. Most of them will follow you indefinitely until you complete their related quest, but not all. They can also use stimpaks in their inventory in the middle of battle if you gave some to them earlier. -JOEMAMA. They may also randomly enter sneak mode during combat, presumably to avoid enemy fire or to gain better aiming. In 2254, the Brotherhood of Steel ruling council decided to send a contingent of soldiers under the command of Star Paladin Owyn Lyons to the East Coast with a mandate to recover all advanced technology from the Washington, D.C. area. However, if you zone out during a fight and they follow while injured, or if they are injured outside of combat (e.g. Page 1 of 4 - Romance/Relation Mod? report. The only companion that will not use stimpaks is. Did someone ever find romance or get laid in Fallout 3? Companions only heal when they are behind cover. In some cases, they can always be rehired by simply finding them and asking them to rejoin you. Armor and weapons worn by companions never degrade with use. I'm curious why this wasn't involved in the game. PlayStation 3 Xbox 360. Also in Fallout 1 I notice a severe lack of prostitutes when compared with Fallout 2. It features over 700 lines of professionally written & voiced dialogue, enhancing and expanding upon the vanilla Fallout 3 experience. During that series he shows you how to make the player cursor on the map smaller, but it leaves the quest markers and placed markers the normal size and it just looked odd to me, this is just a quick fix to make the quest and player markers more in line with the smaller player cursor. Maybe my character doesnt have a high enough speech skll, intelligence and Charisma in Fallout 1. She will move towards the target to get into the flamer's range and then switch to it. For example, if you equip Star Paladin Cross with a flamer, she will first attack with her default laser pistol because her target is out of the flamer's range. Posted by 5 years ago. - posted in New Vegas Mod Requests: Something has been bugging me about FNV-the total lack of romance. I loved watching Gamer Poets' series on modding Fallout 3. Oh, Preston Garvey. If the player character ever tells a companion to wait but forgets where they did this, they should travel to any add-on location. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 2.3 Effects of player actions 3 Inventory 4 Notes 5 Notable quotes 6 Behind the scenes 7 Gallery 8 Appearances 9 References Born in 2258, she is younger than her friend, the Lone Wanderer. he gladly agrees. If all else fails, you can use, Regardless of hiring Dogmeat as a companion, at the end of. There are some hostile non-player characters that could become friendly to the player and permanent companions, but they will still attack temporary companions, like Arkansas or the Protectrons in the RobCo facility. The content is not described in full detail on this page. I'd rather have post-apocalyptic sex with Fawkes and his/her packing bod though, except I'm confused of his/her sexual identity. It also sounds cool. Let's see what happens if we get rid of them a lot earlier! Post_Rocker 10 years ago #3 You can make enemies, but no real friends. Fallout 3 Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. It is intended for use as a modder's resource, and provides no direct functionality to Fallout 3, though the desired effects could be added from the console for testing purposes. Complex character progression with an independANT karma system, romance option, skill training, and hooks into over 20 vanilla quests. The girl in Big Town is Bittercup. I'd rather have post-apocalyptic sex with Fawkes and his/her packing bod though, except I'm confused of his/her sexual identity. mode, or moving far enough from them to see their HP bar. Companions do not recognize the dangers of using vehicles for cover, they may ignore the warning explosion and engage in combat among and around cars that are ready to explode. You can check companions' health by viewing them in V.A.T.S. Of course, after you progress in the Main Story enough, you can get some followers to be your friends. She does not want to defy Alphonse but longs to experience the outside world. Used Willow and Niner in FNV and they were really good. https://fallout.fandom.com/wiki/Forum:Do_you_ever_find_romance/get_laid_in_Fallout_3%3F?oldid=2935708, I don't recall any romantic tones in Fallout 3 except for some minor flirtation with Burke so I could get what I wanted. Unlike in previous Fallout games, companions don't gain experience and notoriety independently but are scaled to the level of the player character. I thought it would've added more depth into the game. The traps or mines of allies, like the frag mines laid by the citizens of Big Town, will still be hostile to temporary companions. That's what I hope to see added. All human and ghoul non-player characters (so all except Fawkes, RL-3, and Dogmeat) are capable of wearing power armor. Sex mods, sure but no romance/relationship mods. ===== Details: ===== Smaller Quest Marker. If you are wondering why this is called Follower Amata ULTIMATE, it was originally just a working name for a revamp this mod went through in early 2010. Fallout 76 allies Beckett and Commander Daguerre can live at your camp and give you quests—plus a little romance. hide. Ever. Questions. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Companions are not considered "essential" non-player characters, so they will die if their health is fully depleted. :p MadamWolfenstein 22:54, 3 January 2009 (UTC) Three at the time, Sarah joined her father on his journey east to the Capital Wasteland (her mother having died several years earlier). Get ready to experience Fallout 3 again - for the first time. There are some exceptions, such as companions cannot use the Gauss rifle rewarded upon completion of the Operation: Anchorage add-on, but can utilize the sim-only version obtainable through glitching or console. Fallout Wiki is a FANDOM Games Community. One can retrieve any companion in the game by travelling to Point Lookout. I've gotten some RaxAway and some stimpacks off of her, both for free. In fallout 2 you can even become a pornstar? There are 8 permanent companions available to the player in Fallout 3. At that point Ronald starts running towards the Nuka cola plant, his corpse should be somewhere on the way there. Are there any romantic undertones with Anata and I if I come back (and do all the nice things)? Her mother died when she was just two years old. i didnt like Kells anyways. Sarah Lyons was born in 2251 in the Brotherhood of Steel's Lost Hills bunker in California. 0 1 10. This Fallout 3 Guide is pretty much completed, and covers most quests, but who knows when it can ever hit 100%, as I do all of this on my own and Fallout 3 is a massive game. This will send the companion home. Only half the companions that require a certain, Companions will not leave the player character's party after any amount of time waiting so long as they are told to wait in either the player character's. Some companions will use any weapon if you give it to them (provided they have appropriate ammunition for it). Once turned hostile, you can talk to them for some last words (most of the time it will be their own last words) for example, If you cannot find your companion, try going to their default location (for example, the Museum of History for Fawkes). Ronald in girdershade asks you to give him the nuka-cola quantum's so his girl likes him better with the black widow perk you can say "bring me some nuka cola quantum's and will make it a three some". There are exceptions, however. Companions can be used to store items, allowing the player to collect more items before becoming overencumbered. For details, please see the respective articles. :p. Let's not forget the hanging sculpture on the ceiling in Dukov's place, I think it's two chicks, and it's pretty spicy. (Spoilers) User Info: Chronic_Apathy. There are traces in one script of a sort of ongoing romance with a female paladin in the Brotherhood. Project Valkyrie (PC): https://www.nexusmods.com/fallout4/mods/28085 Fallout 3 (1775) Fallout (Video Games) (1103) Fallout 4 (326) Fallout: New Vegas (220) Fallout 2 (21) Fallout 1 (17) Mass Effect Trilogy (12) I hope that changes in this new game. Companions have unlimited ammunition for their standard weapon (with the exception of Butch), but you'll have to supply them with the appropriate ammunition for any other non-default ranged weapon. But that's all she seems willing to 'give up', if you catch my meaning. Most companions will turn hostile if you have inflicted damage 4 times in a row, but if you wait a while the process will restart. Looking for something similar in Fallout 3. This mod, as you might guess, adds Amata to Fallout 3 as a recruitable follower. Fallout Wiki is a FANDOM Games Community. Most of them can use weapons and armors. In most cases, companions can be dismissed/fired, and can later be found and rehired. If you don't want to "fire" your companions by talking to them, you can go to add-on locations, like Point Lookout or the Pitt, they will return to their default location and wait for you. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism. The initial release of this mod is intended to be simple, providing only basic access to the "love sequence" utilized by the Saving Nova plugin. major lulz at the catheter idea. Chronic_Apathy 12 years ago #1. Amata is the overseer's daughter. In both fallout 1 and fallout 2 you have plenty of options with the opisite sex. I never saw Ronald after that day again. If you don't want to "fire" your companions by talking to them, you can go to add-on locations, like Point Lookout or the Pitt, they will return to their default location and wait for you. The full story! All companions except for Dogmeat and Charon have a Karma requirement that must be met if the player wishes to enlist that companion (listed in parentheses). Of the listed temporary companions, only Red, Shorty, and Sticky have dialogue options which allow the player to give them weapons or other inventory items. Cheats. Fallout: New Vegas PC . Enemies are able to shoot your companion's weapons out of his or her hands (except their default weapons), so take care if you give them any unique weapon. She spends time worrying about what dark clothing to wear and applying homemade makeup often at the expense of better guarding the town against attack. They will also wear any weapons or armor they are given that is superior to their standard equipment. The Lone Wanderer and Amata have been best friends since childhood, drawn together by the common bond of not having known their respective mothers.In 2274, Ja… 100% Upvoted. If you have played 20 minutes of Fallout 4, you’re likely surprised to see Preston this high on the… Since their arrival and establishment of a per… Companions are restored to full health at the end of combat after all nearby enemies are dead. Reviews. Sometimes this does not work with the add-on Point Lookout. Also try your home. Also in some cases, there will be Karma or other requirements. Apathetic, self-involved, and rebellious, Bittercup is one of the troubled young characters that live in Big Town. Unlike permanent companions, they do not heal automatically at the end of a battle but must be given stimpaks through reverse pickpocketing or healed through dialogue (still requiring a stimpak from your inventory). If a companion is given several weapons and the appropriate ammunition, they will generally choose a weapon based on the range of the projectile, then on either damage per round (DPR) or damage per second (DPS) but not by the in-game interface's DMG stat. The Lone Wanderer is the player character in Fallout 3. https://fallout.fandom.com/wiki/Fallout_3_companions?oldid=3385437. Regardless of hiring Dogmeat as a companion, at the end of Fallout 3 ' s storyline (excluding add-ons) Dogmeat will still appear as the Wanderer's companion. The only bobblehead I miss… In most cases, when fired they always travel to a specific spot, usually not the same spot they were hired. For example, Charon will always use Protectron's Gaze (a unique laser pistol) over the laser rifle, despite its reduced range AND damage per round rating. There is no way of reviving them unless using the 'resurrect' command via console, targeted on their corpse. For example: Temporary companions are companions that will join you during a quest. Delivering the killing blow oneself is neither necessary nor replaces the minimum damage requirement. Mass Effect 3 takes a different approach to Romance compared to previous games by rewarding you for your successful romance attempts. Didn't like Butch's character or his gang? The player character earns full XP if able to deal at least 30% of the damage necessary to kill an opponent, otherwise, an enemy killed with the help of followers earns zero XP. Close. share. Looking for something similar in Fallout 3. Most have a Karma requirement that must be met if the player wishes to enlist that companion (listed here … Some deeper level of interaction with characters, and some romance option (always provides that extra level of optional depth if presented) In Fallout 3, I didn't feel very attached to any characters. Any lost companion will be returned to their respective locations. 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First time the minimum damage requirement a female character but for my next, I 'm of!